
Father of Mathematics
If this commander's troop IS NOT within melee range of its target, for the next 3 seconds: Their troop takes 5% less ranged counterattack damage. Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 150). If their troop IS within melee range of its target, for the next 3 seconds: Their troop deals 5% more counterattack damage. Whenever it launches a ranged basic attack, it deals extra ranged direct damage to the target (Damage Factor 225). Ranged Counterattack Damage Reduction: 5% / 7% / 9% / 12% / 15% Counterattack Damage Bonus: 5% / 7% / 9% / 12% / 15% Ranged Direct Damage Factor (Ranged): 150 / 200 / 250 / 300 / 400 Ranged Direct Damage Factor (Melee): 225 / 300 / 375 / 450 / 600
This commander's siege units gain 5% Health and 5% March Speed. Siege Unit Health Bonus: 5% / 7% / 9% / 12% / 15% Siege Unit March Speed Bonus: 5% / 7% / 9% / 12% / 15%
While in ranged mode, this commander's troop gains a bonus to damage dealt based on its distance from its target, ranging from 2% (melee range) to 3% (max range). Damage Bonus: 2% / 4% / 6% / 8% / 10% Damage Bonus (Max): 3% / 6% / 9% / 12% / 15%
Whenever this commander's troop deals ranged direct damage, it has a 25% chance to inflict the following effects on the target for 4 seconds: The target loses 5% March Speed. The target takes 25% more ranged basic attack damage. Cooldown: 6 seconds. Trigger Chance: 25% / 30% / 35% / 40% / 50% March Speed Reduction: 5% / 6% / 7% / 8% / 10% Ranged Basic Attack Damage Taken Increase: 25% / 30% / 35% / 40% / 50%
This commander's troop takes 5% less damage. In addition, their siege units take 5% less damage from infantry, cavalry, and archer units.