
Caesar of the East
If this commander's troop IS NOT within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 550, every additional target reduces the damage to each target by 15%) and reduces their damage dealt by 5% for 2 seconds. If this commander's troop IS within melee range of its current target: - It deals ranged direct damage to up to 3 enemy troops near the target (Damage Factor 1000, every additional target reduces the damage to each target by 15%). For the next 2 seconds, up to 5 nearby allied or friendly troops (including this commander's troop) take 5% less damage. Ranged Direct Damage Factor (Ranged): 550 / 600 / 650 / 700 / 800 Damage Reduction: 5% / 6% / 7% / 8% / 10% Ranged Direct Damage Factor (Melee): 1000 / 1100 / 1200 / 1300 / 1500 Damage Reduction: 5% / 6% / 7% / 8% / 10%
This commander's siege units gain: - 10% March Speed. - 10% Health. - 5% Attack. Siege Unit March Speed Bonus: 10% / 12% / 14% / 16% / 20% Siege Unit Health Bonus: 10% / 13% / 16% / 20% / 25% Siege Unit Attack Bonus: 5% / 6% / 7% / 8% / 10%
Whenever this commander's troop deals ranged skill damage while in ranged mode, it takes 1% less damage for the next 10 seconds. This effect can stack up to 4 times. Damage Reduction (Per Stack): 1% / 2% / 3% / 4% / 5%
Whenever this commander's troop launches a ranged basic attack, there is a 30% chance that: - If it IS NOT within melee range of the target, it deals extra ranged direct damage (Damage Factor 100) and reduces the target's March Speed by 5% for 2 seconds. - If it IS within melee range of the target, it deals extra ranged direct damage (Damage Factor 200) and increases the target's damage received by 1% for 2 seconds. Cooldown: 5 seconds. Ranged Direct Damage Factor (Ranged): 100 / 150 / 200 / 250 / 300 March Speed Reduction: 5% / 6% / 7% / 8% / 10% Ranged Direct Damage Factor (Melee): 200 / 250 / 300 / 400 / 500 Damage Bonus: 1% / 2% / 3% / 4% / 5%
Whenever this commander's troop launches a ranged basic attack, there is a 50% chance that: - If it IS NOT within melee range of the target, it deals extra ranged direct damage (Damage Factor 400) and reduces the target's March Speed by 15% for 2 seconds. - If it IS within melee range of the target, it deals extra ranged direct damage (Damage Factor 700) and increases the target's damage received by 10% for 2 seconds. Cooldown: 5 seconds.